using GameKit.Core;

namespace GameKitUnity
{
    public class Logger : ILogger
    {
        public void Debug(string message)
        {
            UnityEngine.Debug.Log(message);
        }

        public void Info(string message)
        {
            UnityEngine.Debug.Log(message);
        }

        public void Warn(string message)
        {
            UnityEngine.Debug.LogWarning(message);
        }

        // ReSharper disable Unity.PerformanceAnalysis
        public void Error(string message)
        {
            UnityEngine.Debug.LogError(message);
        }
    }
}